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|21 January at 22:00
Season 10 - Race 11
|Sporting Regulations (Project CARS)|
The goal of the CanAm Virtual Racing League is to promote fun, competitive racing with a spirit of respect and integrity. Our focus is on realism, with an emphasis on Driver Etiquette.
In order to achieve this goal a set of specific Sporting Regulations has been defined to govern all aspects of competition within the league. This document outlines the sporting regulations and procedures for a race weekend. The document covers General Regulations, Practice Sessions, Qualifying Session, Race Day and Penalties. Any questions regarding these regulations should be directed to a League Panel member.
Due to regular patching and updates of the Project CARS platform, these Sporting Regulations are considered a Living Document and are subject to change at any time. It is every driver's responsibility to ensure they stay up to date on the Sporting Regulations. Failure to remain current will not be considered an excuse in the event of an infraction.
Please note that due to network limitations, any drivers outside of North America will need to provide network performance test results. While we welcome all drivers, we do need to be aware of latency and lag issues which would hinder yourself and others.
This section outlines the basic regulations for our league. Car specific regulations are detailed in the Technical Regulations section.
TeamSpeak Client - Use of the TeamSpeak server during events is considered mandatory. Drivers must be able to communicate with others on the track. Failure to use TeamSpeak with a headset may result in a driver's suspension.
Driver Aids - Driving Aids will always be set to REAL. This means that if a particular car has a specific Aid in real life, it will be available in the game. Other non-performance impacting aids such as Driving Line will also be permitted for those that need them.
Pitting - Each track has clear markings indicating the pit entrance and exit lanes. On most tracks, this is a solid white line. Drivers entering or exiting the pits may not cross outside this white line and drivers racing on the track may not cross inside this white line. Doing so in a race may result in a penalty.
Basic Room Settings
For all official events we will utilize our Dedicated Server. The room will have the following settings:
*Each race will have its own time progression depending on the race location/real world equivalent race. Check Calendar details for specific event.
Practices will be governed by the same regulations as a race day session. The following exceptions will be in effect for practice sessions:
The current season is being run as a Multiclass season. The eligible classes are LMP2 and GTE. Eligible cars for each class are:
Driver aids will be set to real, meaning that all cars will only have TCS available.
For the Multi-class season, we will have a split qualifying session. The Qualifying session will be set for a total of 25 minutes.
In the event that we have more drivers wishing to participate than there are Grid Spots, we will utilize the following Race Qualification procedure:
The Qualifying heat will be an abbreviated version of the main event, but will use all of the same rules and regulations as the main event.
Race Day Procedures
For each scheduled event, the lobby will open at 9:30PM Eastern Time. Drivers who join the lobby prior to this time are asked to NOT use the Vote to Start button.
At exactly 9:30PM Eastern Time, the session will be started. Drivers not yet in the lobby will still be able to join the event until part way through the Warmup session. During the last 5 minutes of the warmup session drivers will no longer be able to join the race. In order to ensure you are able to participate, make sure that you are in the room no later than the start of the Warmup session (10:45 PM ET)
Under no circumstances will the event be restarted for individual drivers/issues. Once the event is started all elements are automated and cannot be interrupted. Any driver who is not in the room in time and is therefore unable to join the race and will be scored as a DNS (Did Not Start). Drivers can join the room until the last 5 minutes of the Warmup session.
NOTE: Due to issues with the replay system, we will do a server restart between the end of the Qualifying session and the start of the Warmup session. Senior panel member, or designated delegate will record all Qualifying results.
Race Starting Procedures
In its current state, the game's Rolling Start is very flawed. As a result, we will not use it. We will use a manually controlled ROLLING START procedure as follows:
Tire and brake warming during the pace lap is permitted, however fuel saving measures such as shutting off the engine is not permitted.
During the first 5 Green Flag laps of every race (laps 2 - 6) any driver that is involved in a multi-car incident may call for a caution. Cautions may only be called for incidents involving 2 or more cars, and there will only be one caution period per race. The caution procedure will be as follows:
Once a caution period has been called for during a race, no further caution periods will be permitted. Local yellow flag rules will apply from that point on. Once all cars have started lap 7 no caution periods will be permitted. The caution period is only available during laps 2 - 6.
Local Yellow Flags
As in most forms of road racing, we will utilize the Local Yellow Flag rule from lap 7 until the end of each race. Drivers are NOT permitted to overtake any other drivers in a local yellow zone. Since we cannot use the in game Flag Rules for this, drivers will be responsible for observing the on track Local Yellow conditions. When an incident is observed on track, or announced via TeamSpeak, the section from the corner before the incident to the corner after the incident are considered to be the Yellow Flag Zone. The process will work as follows:
*Drivers who have damage and are limping back to pits must make this clear via TeamSpeak, and must remain well off of the racing line
Any driver who overtakes another driver under a Local Yellow condition must give back the position immediately or face points penalties post-race.
In the event of a server impacting issue, or an issue that impacts a significant number of the field, we will institute a Red Flag procedure as follows:
The racing surface is defined as the paved area between the solid white (or yellow) lines. Drivers MUST keep 2 tires on the racing surface at all times.
Track Limit Examples
Rules for Overtaking
NOTE: Rules for Overtaking have been taken directly from the NASA (National Auto Sports Association) rule set (section 25.4). For their complete rules, please see http://www.nasaproracing.com/rules/ccr.pdf
CanAm VRL utilizes a "Blue Flag" rule philosophy regarding lap traffic. This means that drivers who are being lapped by higher placed cars must yield way to those faster cars. This is the same approach and philosophy that is used in all real world forms of road racing. Every reasonable effort must be made to allow the faster car to pass within 3 corners. The lapped car should yield the inside line of the corner to allow the leading car by.
Although lapped cars are expected to allow lead cars by, lead car drivers MUST be aware of any positional battles that the lapped cars may be involved in. Every reasonable effort must be made to NOT interfere with these battles. Ensure that you can clear both cars as quickly as possible. The above mentioned Rules For Overtaking still apply as well. It is the passing driver's responsibility to ensure the pass is completed safely.
No Passing Zones
Each track will have designated "No Passing zones". These no passing zones are areas where there is a high risk of incident between cars of different classes due to the speed differentials, as well as handling and performance differentials between these cars.
These zones will be identified prior to each race. In these zones, cars of different classes will be prohibited from overtaking one another. Cars within the same class are free to race each other in these zones.
The purpose for these "no passing" zones is to prevent faster class cars from causing an incdent, or forcing the slower class cars off track.
Any driver ignoring the designated zone and causing an incident in one of these zones with a car from another class will be subject to disciplinary actions.
CanAm VRL uses a single points system for both the Driver's and Team's Points standings.
Each driver earns points based on their finishing order in the Main Event race. Drivers who must participate in a Qualifying Event but fail to advance to the Main event will be awarded 1 Driver's Point.
Team points will be based on a combination of Drivers points. Driver's points earned by the highest placing and lowest placing drivers on the team will be totaled to create the team points for the event. The third driver's points will not be included. This minimizes the negative impact to a team should one of their drivers not be able to participate on a given weekend.
The points allocations are as follows:
In the event that a driver is able to start the weekend event, but is unable to complete the race (technical or network issues) that driver will be scored based on his/her position at the end of the race. In other words, if the driver is disconnected early and everyone continues on, that driver will earn lowest place points. If however the driver is disconnected near the end of the race then laps completed by all drivers will need to be looked at. If the disconnected driver has completed more laps than another driver then he/she will be scored appropriately.
Along with the Drivers’ Championship, we also have a Team Championship. Drivers are not required to be part of a team, however any drivers who do decide to form a team must all use the same model of car. Since Project CARS does not currently support the use of Custom Liveries online, Teams are NOT required to use the same/similar liveries.
All races will be reviewed by the panel members via the use of the game’s replay. Panel members will use the week following the race to review any issues or concerns.
Any driver wishing to report a concern to the panel must do so no later than Midnight EST on the Wednesday following the race. This allows the panel members time to review and investigate as needed before meeting on Sunday night. Review requests can be submitted to any panel member via the Private Message function on the website, or via email to email@example.com.
In order to accommodate this submission and review process, no official points will be posted until the Sunday of the weekend following the race event (8 days post-race)
Each race will be reviewed by members of the league leadership panel (Race Control). If necessary, Race Control will issue penalties to drivers who fail to adhere to the rules of the league. Any penalties received by a driver will only apply to the Driver's Points standings and will not impact the Team's Points. Penalties can be awarded for the following:
For the context of these penalties an incident is defined as anything that risks the safe progression of a driver during the race. This could include, but is not limited to:
The minimum penalties that the panel will award are as follows:
These are the minimum penalties the panel may issue. The panel reserves the right to issue more severe penalties for more severe infractions or to a driver committing multiple infractions.
Car Change Penalties
Once a team has selected a car they are committed to that car for the entire season. Teams can change cars at any time prior to the first race of the season without restriction, however once the first formal practice session for the first event of the season has started any car changes will result in a driver points penalty. Penalties will be as follows:
***Due to regular patching and updates of the Project CARS platform, these Sporting Regulations are considered a Living Document and are subject to change at any time. It is every driver's responsibility to ensure they stay up to date on the Sporting Regulations. Failure to remain current will not be considered an excuse in the event of an infraction.***
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