May 2017
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Sporting Regulations

Sporting Regulations


The goal of the CanAm Virtual Racing League is to promote fun, competitive racing with a spirit of respect and integrity. In order to achieve this goal a set of specific Sporting Regulations has been defined to govern all aspects of competition within the league. This document outlines the sporting regulations and procedures for a race weekend. The document covers General Regulations, Practice Sessions, Qualifying Session, Race Day and Penalties. Any questions regarding these regulations should be directed to a League Panel member.


General Regulations:

This section outlines the basic regulations for our league. Car specific regulations are detailed in the Technical Regulations document.

  • Headsets - Headsets are mandatory. All drivers must use a headset during each race. Drivers must be able to communicate with others on the track. Failure to have or use a headset will result in a driver's suspension.
  • Driver Aids - Only TCS, ABS and Driving Line are allowed. All other aids are OFF.
  • Auto-Pilot - Drivers may NOT use "auto-pilot" except under EXTREME situations on large tracks, such as la Sarthe and Nordschleife, where the car is no longer driveable. If a driver must use the "auto-pilot" mode they are required to announce it immediately and to zoom their minimap out to full map. As other cars approach from behind the auto-pilot must be disengaged and the driver must clear the racing line. Any driver causing an incident or hindering another driver via the use of auto-pilot will face severe penalties.
  • Pitting - Each track has clear markings indicating the pit entrance and exit lanes. On most tracks, this is a solid white line. Drivers entering or exiting the pits may not cross outside this white line and drivers racing on the track may not cross inside this white line. Doing so in a race may result in a penalty if the action causes an on track incident.


Teams

Along with the Drivers Championship, we also have a Team Championship. Drivers are not required to be part of a team, however any drivers who do decide to form a team must all use the same model of car. All team members are required to use the same color combinations for all cars, although individual drivers are permitted to reverse the combination.


Car Change Penalties

Once a team has selected a car they are committed to that car for the entire season. Teams can change cars at any time prior to the first race of the season without restriction, however once the first formal practice session for the first event of the season has started any car changes will result in an individual driver points penalty. Penalties will be as follows:

  • All drivers on the team must make the switch to the new car as all team members must run the same model of car.
  • Each driver will receive a 10 point Driver's Points penalty.
  • Points penalty will apply to Drivers Standings only and not Team Points earned.


Basic Room Settings

For all sessions the room must have the following basic settings:

  • Off Track Grip Level = Real
  • Slipstream = Real
  • Tire Wear and Fuel Consumption = Fast
  • ASM = OFF
  • SRF = OFF
  • Active Steering = OFF


Practice Sessions:

Practices will be governed by the same regulations as a race day session. The following exceptions will be in effect for practice sessions:

  • Damage = Light or None
  • Penalties = Light/Enabled for Free Run - This will ensure that every driver is aware of what portion of the track is legal racing surface and which is not come race day
  • Max HP = 486
  • Minimum Weight = 1000KG


Event Qualifying Procedures:

We need to have a mechanism to determine which 16 drivers will make the field in the main event as we may have more than 16 drivers interested in racing in any particular season. Our Qualifying approach is as follows:

  • Top 10 finishers in each race will automatically qualify for the next race.
  • Remaining drivers will need to participate in a qualifying race immediately prior to the main event.
  • Top 6 finishers in the Qualifying race will move on to the main event the next night.
  • Drivers who do not make it into the main event, but who did participate in the Qualifier will receive Driver's championship points based on their finishing position (see Points Standings page for details).
  • Drivers who do not make it into the main event will be able to enter the main event if a qualified driver does not show up (Entry order will be based on finishing order in the Qualifier race).
  • First race of the season will use a dual Qualifying race for all drivers.
    • Drivers will be divided into each race based on previous season's points standings
    • New Drivers will be divided into the events by random draw.
    • Races will be held in parallel prior to the main event.
    • Top 8 finishers in each race will earn a spot in main race.
    • Drivers eliminated from the first main event will each receive 17th place points


Race Qualifying Procedures:

For each race within an event weekend (Qualifying Race and Main Event), we will utilize GT6's Qualifying sessions. The room will be set for a 10 minute qualifying session prior to the race. The starting grid based on this qualifying session will be based on "Fastest First"

The process will be as follows:

  • Drivers MUST qualify on the tires they intend to start the race with.
    • To ensure that all drivers honor and respect this, the pit lane is CLOSED during Qualifying
    • Any driver seen entering the pits during the Qualifying session will be subject to a STOP AND GO penalty (Mandatory pit stop) at the end of lap 1 of the race
    • Failure to honor this STOP AND GO penalty will result in a disqualification from the points results for that event
  • At the designated time all drivers will be called to their pit stalls.
    • Pit exit is closed and the track is closed at this time
    • No cars are permitted to take to the track
  • Race Control (Senior Panel Member present) will then perform scrutineering, checking for the following:
    • Proper Maximum HP for each car
    • Proper Minimum KG for each car
    • Proper Success Ballast amounts for each driver
  • Race Control will inform room host to start the session
 

Race Day Procedures:

Race day main events will take place in the CanAm VRL Club Lobby. Events will be created for both the Qualifier and the Main event at least 1 week prior to the event date. The room will open approximately 30 minutes prior to the designated event start time. Each race will include a Practice session, a Qualifying session and the main race. The race starting order will be based on fastest lap time starting first.


Race Starting Procedures:

We will utilize a Standing Start procedure without the False Start Check option.


Caution Periods:

Should there be a major incident (contact between multiple cars) during the first 5 Green Flag Laps, any driver may request a caution period with the following restrictions and limitations:

  • There will be only 1 caution period per race
  • Caution requests will only be accepted during the first 5 laps
  • Caution period will be 2 laps (lap incident occurs on and Pit Exit lap).
  • It must be a multi-car incident involving contact between 2 or more cars. This will ONLY apply if the incident involves 2 or more cars. If a driver spins on their own and causes damage to their own vehicle without contacting any other car then the race will continue normally.
  • Pits will be open to all competitors. Pit stops are not mandatory
  • Following the pit stop, the next lap will also be treated as a pace lap.
  • NO TIRE WARMING, NO FUEL SAVING, and no passing until you are at the Start/Finish line
  • If a caution is needed, ONLY the drivers involved in the incident can request it. Due to frequent audio issues in game, to ensure the request is made clearly, use the following procedure:
    • Involved driver presses START button to entire ghosted/Autopilot mode
    • While ghosted the driver types the letter C for CAUTION
    • Driver exits ghost/autopilot mode and retakes any places lost during ghost/autopilot mode
    • Any drivers approaching a Ghosted car should remain behind that car in order to not gain a position.
  • Failure to acknowledge or abide by the caution period will result in a penalty
 

Rules for Overtaking

  • Passing General
    The responsibility for the decision to pass another car, and to do it safely, rests with the overtaking driver. The overtaken driver should be aware that he/she is being passed and must not impede the pass by blocking. A driver who does not watch his/her mirrors or who appears to be blocking another car seeking a pass may be black-flagged and/or penalized. The act of passing is initiated when the trailing car’s (Car A ) front bumper overlaps with the lead car’s (Car B ) rear bumper. The act of passing is complete when Car A’s rear bumper is ahead of Car B’s front bumper. “NO PASSING” means a pass cannot even be initiated. Any overlap in a NO PASSING area is considered illegal.
  • Punting
    The term “punting” is defined as nose to tail (or side-of-the-nose to side-of-the-tail) contact, where the leading car is significantly knocked off of the racing line. Once the trailing car has its front wheel next to the driver of the other vehicle, it is considered that the trailing car has a right to be there. And, that the leading driver must leave the trailing driver enough “racing room.” In most cases, “racing room” is defined as “at least three quarters of one car width.” If adequate racing room is left for the trailing car, and there is incidental contact made between the cars, the contact will be considered “side-to-side.” In most cases, incidental side-to-side contact is considered to be “just a racing incident.” If, in the case of side-to-side contact, one of the two cars leaves the racing surface (involuntarily) then it may still be considered “a racing incident.”
  • Right to the Line
    The driver in front has the right to choose any line, as long as they are not considered to be blocking. The driver attempting to make a pass shall have the right to the line when their front wheel is next to the driver of the other vehicle.
  • Blocking
    A driver may choose to protect his or her line so long as it is not considered blocking. Blocking is defined as two (2) consecutive line changes to “protect his/her line,” and in doing so, impedes the vehicle that is trying to pass with each of the two (2) consecutive movements.


NOTE: Rules for Overtaking have been taken directly from the NASA (National Auto Sports Association) rule set. For their complete rules, please see http://www.nasaproracing.com/rules/ccr.pdf


Racing Surface:

The racing surface is defined as the paved area between the solid white lines. The Red and White (Blue and white on some tracks) rumble strips are also considered part of the racing surface.

Drivers MUST keep 2 tires on the racing surface at all times. If a driver is unable to keep their tires on the racing surface, then they are required to lift off of the throttle for at least 2 seconds before returning to racing speed. Failing to do so will be considered a short cut.

Paved areas outside of the solid white lines are Run-Off areas and are NOT considered part of the racing surface. Examples of these areas can be found at the bottom of the hill at Mazda Raceway Laguna Seca (Turn 2, aka Andretti Hairpin), as well as most corners at Silverstone, as well as the outside of the Spoon corner or 130R at Suzuka.


Lap Traffic

CanAm VRL utilizes a "Blue Flag" rule philosophy regarding lap traffic. This means that drivers who are being lapped by higher placed cars must yield way to those faster cars. This is the same approach and philosophy that is used in all real world forms of road racing. Every reasonable effort must be made to allow the faster car to pass within 3 corners. The lapped car should yield the inside line of the corner to allow the leading car by.

Although lapped cars are expected to allow lead cars by, lead car drivers MUST be aware of any positional battles that the lapped cars may be involved in. Every reasonable effort must be made to NOT interfere with these battles. Ensure that you can clear both cars as quickly as possible. The above mentioned Rules For Overtaking still apply as well. It is the passing driver's responsibility to ensure the pass is completed safely.


Success Ballast

Success Ballast (also known as Performance Weight) has been widely used in many top level professional racing series such as British Touring Car Championship, Super GT, FIA GT Championship and DTM in order to prevent any one team/driver/manufacturer from dominating the series.

The process for the Success Ballast will be as follows:

  • Race winner receives 25KG added to car for next race
  • Second Place finisher receives 20KG added for next race
  • Third place finisher receives 15KG added for next race
  • Consecutive podium finishes will result in addition of the appropriate weight up to the maximum of 200KG
  • Any driver that is carrying Success Ballast will have 15KG removed after each non-podium finish.

The above weights and rules will be monitored over the course of the season and may be adjusted in order to achieve the proper balance. This rule is not intended to penalize any drivers for their success, but is intended to maintain close competition and provide a level of unpredictability in race outcomes.

Points System
 
CanAm VRL uses a single points system for both the Driver's and Team's Points standings.

Each driver earns points based on their finishing order in the race. Drivers who must participate in a Qualifying event but fail to place in the top 6 in order to advance to the Main event will be awarded Driver's Points for 17th place on wards. In other words, the driver finishing 7th place in the Qualifier will receive 17th place points, the driver finishing 8th will receive 18th place, etc.

Team points will be based on a combination of Drivers points. Driver's points earned by the highest placing and lowest placing drivers on the team will be totaled to create the team points for the event. The third driver's points will not be included. This minimizes the negative impact to a team should one of their drivers not be able to participate on a given weekend.

The points allocations are as follows:

PositionPoints
1st29
2nd26
3rd23
4th21
5th19
6th17
7th16
8th15
9th14
10th13
11th12
12th11
13th10
14th9
15th8
16th7
17th6
18th4
19th2
20th1
21st1
22nd1
23rd1
24th1
25th1
26th1
27th1
28th1
29th1
30th1


Penalties

Each race will be reviewed by members of the league leadership panel (Race Control). If necessary, Race Control will issue penalties to drivers who fail to adhere to the rules of the league. Any penalties received by a driver will only apply to the Driver's Points standings and will not impact the Team's Points.

Penalties can be awarded for the following:
  • Minor Infractions
    • Short cutting the track (Exceeding track limits)
    • Jumping the restart after a caution
    • Failing to observe the pit lane lines (not resulting in an on track incident). This is considered equivalent to short cutting the track, as well as being a potential safety hazard
    • Tire warming or Fuel saving during a caution (not resulting in an incident)
  • Major Infractions
    • Overly aggressive driving resulting in an on track incident
    • Hindering or interfering with the progress of another car in any manner other than normal racing between competitors (for example, a back marker holding up a leader).
    • Blocking - A driver may choose to protect his or her line so long as it is not considered blocking. Blocking is defined as two (2) consecutive line changes to “protect his/her line,” and in doing so, impedes the vehicle that is trying to pass with each of the two (2) consecutive movements.
    • Failing to observe the pit lane lines, resulting in an on track incident
    • Tire warming or Fuel saving during a caution (resulting in an incident)
    • Failure to acknowledge or abide by the Caution period


For the context of these penalties an incident is defined as anything that risks the safe progression of a driver during the race. This could include, but is not limited to:
  • Contact that cause a driver to leave the racing surface
  • Contact that causes damage to another driver's car
  • Forcing another driver off track

The minimum penalties that the panel will award are as follows:

  • Minor Infractions
    • 1 Driver's point deduction per incident
  • Major Infractions
    • Minimum penalty = 2 Driver's point deduction per incident
    • Maximum Penalty = 5 Driver's point deduction per incident
    • Additional non-points penalties as deemed approriate for the severity/number of the incidents

These are the minimum penalties the panel may issue. The panel reserves the right to issue more severe penalties for more severe infractions or to a driver committing multiple infractions.


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