Log directory is not writable - please CHMOD e107_plugins/log/logs to 777
GT Endurance Cup▶Project CARS Endurance Series [PC]▶LordDragonKD Endurance Cup▶Sportscar Challenge▶GTPlanet Sports Car Series▶
Points StandingsRace 2Race 5Race 6Race 7Race 8Race 9Race 10Race 11Race 12Race 13Race 14Race 15Race 16GalleryResourcesNewsContact UsFollow Us
|21 January at 22:00
Season 10 - Race 11
The goal of the CanAm Virtual Racing League is to promote fun, competitive racing with a spirit of respect and integrity. In order to achieve this goal a set of specific Sporting Regulations has been defined to govern all aspects of competition within the league. This document outlines the sporting regulations and procedures for a race weekend. The document covers General Regulations, Practice Sessions, Qualifying Session, Race Day and Penalties. Any questions regarding these regulations should be directed to a League Panel member.
This section outlines the basic regulations for our league. Car specific regulations are detailed in the Technical Regulations document.
Along with the Drivers Championship, we also have a Team Championship. Drivers are not required to be part of a team, however any drivers who do decide to form a team must all use the same model of car. All team members are required to use the same color combinations for all cars, although individual drivers are permitted to reverse the combination.
Car Change Penalties
Once a team has selected a car they are committed to that car for the entire season. Teams can change cars at any time prior to the first race of the season without restriction, however once the first formal practice session for the first event of the season has started any car changes will result in an individual driver points penalty. Penalties will be as follows:
Basic Room Settings
For all sessions the room must have the following basic settings:
Practices will be governed by the same regulations as a race day session. The following exceptions will be in effect for practice sessions:
Event Qualifying Procedures:
We need to have a mechanism to determine which 16 drivers will make the field in the main event as we may have more than 16 drivers interested in racing in any particular season. Our Qualifying approach is as follows:
Race Qualifying Procedures:
For each race within an event weekend (Qualifying Race and Main Event), we will utilize GT6's Qualifying sessions. The room will be set for a 10 minute qualifying session prior to the race. The starting grid based on this qualifying session will be based on "Fastest First"
The process will be as follows:
Race Day Procedures:
Race day main events will take place in the CanAm VRL Club Lobby. Events will be created for both the Qualifier and the Main event at least 1 week prior to the event date. The room will open approximately 30 minutes prior to the designated event start time. Each race will include a Practice session, a Qualifying session and the main race. The race starting order will be based on fastest lap time starting first.
Race Starting Procedures:
We will utilize a Standing Start procedure without the False Start Check option.
Should there be a major incident (contact between multiple cars) during the first 5 Green Flag Laps, any driver may request a caution period with the following restrictions and limitations:
Rules for Overtaking
NOTE: Rules for Overtaking have been taken directly from the NASA (National Auto Sports Association) rule set. For their complete rules, please see http://www.nasaproracing.com/rules/ccr.pdf
The racing surface is defined as the paved area between the solid white lines. The Red and White (Blue and white on some tracks) rumble strips are also considered part of the racing surface.
Drivers MUST keep 2 tires on the racing surface at all times. If a driver is unable to keep their tires on the racing surface, then they are required to lift off of the throttle for at least 2 seconds before returning to racing speed. Failing to do so will be considered a short cut.
Paved areas outside of the solid white lines are Run-Off areas and are NOT considered part of the racing surface. Examples of these areas can be found at the bottom of the hill at Mazda Raceway Laguna Seca (Turn 2, aka Andretti Hairpin), as well as most corners at Silverstone, as well as the outside of the Spoon corner or 130R at Suzuka.
CanAm VRL utilizes a "Blue Flag" rule philosophy regarding lap traffic. This means that drivers who are being lapped by higher placed cars must yield way to those faster cars. This is the same approach and philosophy that is used in all real world forms of road racing. Every reasonable effort must be made to allow the faster car to pass within 3 corners. The lapped car should yield the inside line of the corner to allow the leading car by.
Although lapped cars are expected to allow lead cars by, lead car drivers MUST be aware of any positional battles that the lapped cars may be involved in. Every reasonable effort must be made to NOT interfere with these battles. Ensure that you can clear both cars as quickly as possible. The above mentioned Rules For Overtaking still apply as well. It is the passing driver's responsibility to ensure the pass is completed safely.
Success Ballast (also known as Performance Weight) has been widely used in many top level professional racing series such as British Touring Car Championship, Super GT, FIA GT Championship and DTM in order to prevent any one team/driver/manufacturer from dominating the series.
The process for the Success Ballast will be as follows:
The above weights and rules will be monitored over the course of the season and may be adjusted in order to achieve the proper balance. This rule is not intended to penalize any drivers for their success, but is intended to maintain close competition and provide a level of unpredictability in race outcomes.
CanAm VRL uses a single points system for both the Driver's and Team's Points standings.
Each driver earns points based on their finishing order in the race. Drivers who must participate in a Qualifying event but fail to place in the top 6 in order to advance to the Main event will be awarded Driver's Points for 17th place on wards. In other words, the driver finishing 7th place in the Qualifier will receive 17th place points, the driver finishing 8th will receive 18th place, etc.
Team points will be based on a combination of Drivers points. Driver's points earned by the highest placing and lowest placing drivers on the team will be totaled to create the team points for the event. The third driver's points will not be included. This minimizes the negative impact to a team should one of their drivers not be able to participate on a given weekend.
The points allocations are as follows:
Each race will be reviewed by members of the league leadership panel (Race Control). If necessary, Race Control will issue penalties to drivers who fail to adhere to the rules of the league. Any penalties received by a driver will only apply to the Driver's Points standings and will not impact the Team's Points.
Penalties can be awarded for the following:
For the context of these penalties an incident is defined as anything that risks the safe progression of a driver during the race. This could include, but is not limited to:
The minimum penalties that the panel will award are as follows:
These are the minimum penalties the panel may issue. The panel reserves the right to issue more severe penalties for more severe infractions or to a driver committing multiple infractions.
|Twitter Feed - CanAm VRL|
|Donate with PayPal|